Large City: Noftaf Hjebe Hadfow

Noftaf Hjebe Hadfow

Noftaf Hjebe Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceZröntsökid Diocese
Sub ProvenceI̽vli̽la Parish
RegionMintflower Woods
Founded1083
Community LeaderLord Dyepîpí
Area124 km2 (49 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation5954 m (19534 ft)
Average Yearly Precipitation191 cm/y (75 in/y)
Population29790
Population Density240 people per km2 (607 people per mi2)
Town AuraIllusion
Naming
Native nameNoftaf Hjebe Hadfow
Pronunciation/ˈnoftaf/ /ˈhjebe/
Direct Translation[greedy] [hunger]
Translation[Not Yet Translated]

Noftaf Hjebe Hadfow (/ˈnoftaf/ /ˈhjebe/ [greedy] [hunger]) is a subtropical Large City located in I̽vli̽la Parish, Zröntsökid Diocese, within the Irus.

The name Noftaf Hjebe Hadfow is derived from the Sylvin language, as Noftaf Hjebe Hadfow was founded by Sevru, who was culturaly Wood Elf.

Climate

Noftaf Hjebe Hadfow has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Noftaf Hjebe Hadfow receives an average of 191 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Noftaf Hjebe Hadfow covers an area of nearly 124 km2 (49 mi2), and an average elevation of 5954 m (19534 ft) above sea level.

Overview

Noftaf Hjebe Hadfow was founded durring the late 12th century in spring of the year 1083, by Sevru. The establishment of Noftaf Hjebe Hadfow was somewhat plagued by a lack of willing colonists, leading to Sevru electing to pay people to resettle in Noftaf Hjebe Hadfow.

Noftaf Hjebe Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Noftaf Hjebe Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Noftaf Hjebe Hadfow is buildings are built arround a single broad canals mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Noftaf Hjebe Hadfow shows Noftaf Hjebe Hadfow as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Noftaf Hjebe Hadfow places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Noftaf Hjebe Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Noftaf Hjebe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Noftaf Hjebe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noftaf Hjebe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noftaf Hjebe Hadfow's parks.

Noftaf Hjebe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noftaf Hjebe Hadfow.

Noftaf Hjebe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Noftaf Hjebe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Noftaf Hjebe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Noftaf Hjebe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Noftaf Hjebe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noftaf Hjebe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noftaf Hjebe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noftaf Hjebe Hadfow's public wards, blessings, and other arcane systems.

Noftaf Hjebe Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Noftaf Hjebe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Noftaf Hjebe Hadfow's grid is powered by a boiler and turbine based power plant.

Noftaf Hjebe Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Noftaf Hjebe Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Noftaf Hjebe Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Noftaf Hjebe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noftaf Hjebe Hadfow's natural decorations nor waterways.

Noftaf Hjebe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Noftaf Hjebe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Noftaf Hjebe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Noftaf Hjebe Hadfow's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Noftaf Hjebe Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Noftaf Hjebe Hadfow during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Thoqqua near Noftaf Hjebe Hadfow are known to be almost tame, such that they can be put to domestic use.

Noftaf Hjebe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Wild Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 58
  • Farmers: 85
  • Farm Laborer: 148
  • Hunters: 96
  • Milk Maids: 85
  • Ranchers: 37
  • Ranch Hands: 94
  • Shepherds: 76
    • Farmland: 119755 m2
    • Cattle and Similar Creatures: 7447
    • Poultry: 89370
    • Swine: 5958
    • Sheep: 297
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2979

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 72
  • Bookbinders: 36
  • Buckle-makers: 39
  • Cabinetmakers: 63
  • Candlemakers: 110
  • Carpenters: 94
  • Clothmakers: 87
  • Coach and Harness Makers: 31
  • Coopers: 78
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 28
  • Cutlers: 24
  • Fabricworkers: 66
  • Farrier: 170
  • Furriers: 18
  • Glassworkers: 93
  • Gunsmiths: 65
  • Harness-Makers: 29
  • Hatters: 55
  • Hosiery Workers: 21
  • Jewelers: 32
  • Leatherwrights: 76
  • Locksmiths: 30
  • Matchstick makers: 45
  • Musical Instrument Makers: 45
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 43
  • Plasterers: 42
  • Pursemakers: 49
  • Roofers: 31
  • Ropemakers: 30
  • Rugmakers: 28
  • Saddlers: 59
  • Scabbardmakers: 60
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 104
  • Tailors: 152
  • Tanners: 37
  • Upholsterers: 45
  • Watchmakers: 38
  • Weavers: 85
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 41
  • Booksellers: 45
  • Butchers: 76
  • Chandlers: 80
  • Chicken Butchers: 77
  • Entrepreneurs: 32
  • Fine Clothiers: 72
  • Fishmongers: 78
  • Florists: 18
  • Potion Sellers: 48
  • Resellers: 129
  • Spice Merchants: 39
  • Wine-sellers: 60
  • Wheelwright: 45
  • Woodsellers: 30

Service workers

  • Bakers: 148
  • Barbers: 132
  • Coachmen: 41
  • Cooks: 114
  • Doctors: 62
  • Gamekeepers: 45
  • Grooms: 25
  • Hairdressers: 93
  • Healers: 91
  • Housekeepers: 82
  • Housemaids: 141
  • House Stewards: 87
  • Inns: 28
  • Laundry maids: 52
  • Maidservants: 93
  • Nursery Maids: 55
  • Pastrycooks: 99
  • Restaurateur: 114
  • Tavern Keepers: 106

Specialized Laborer

  • Ashworkers: 41
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 62
  • In-Town Couriers: 70
  • Long Haul Couriers: 70
  • Dockyard Workers: 67
  • Gas Workers: 14
  • Hay Merchants: 24
  • Leech Collectors: 79
  • Millers: 67
  • Miners: 63
  • Oilmen and Polishers: 46
  • Postmen: 64
  • Pure Finder: 38
  • Skinners: 96
  • Sugar Refiners: 17
  • Tosher: 46
  • Warehousemen: 110
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 93

Skilled Laborers

  • Accountants: 38
  • Alchemist: 45
  • Clerk: 63
  • Dentists: 30
  • Educators: 77
  • Engineers: 43
  • Gardeners: 29
  • Mages: 21
  • Plumbers: 30
  • Pharmacist: 34
  • Professors: 13
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 29
  • Bankers: 42
  • Civil Clerks: 67
  • Civic Iudex: 32
  • Consultants: 19
  • Exorcist: 66
  • Fixers: 35
  • Kami Clerk: 56
  • Landlords: 53
  • Lawyers: 35
  • Legend Keepers: 51
  • Militia Officers: 229
  • Monks, Monastic: 96
  • Monks, Civic: 93
  • Historian, Oral: 67
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 69
  • Priests: 135
  • Rangers: 40
  • Rat Catchers: 45
  • Scholars: 47
  • Spiritualist: 55
  • Slayers: 16
  • Storytellers: 104
  • Military Officers: 96

Cottage Industries

  • Brewers: 99
  • Comfort Services: 119
  • Enchanters: 33
  • Herbalists: 34
  • Jaminators: 96
  • Needleworkers: 114
  • Potters: 50
  • Preserve Makers: 82
  • Quilters: 43
  • Seamsters: 165
  • Spinners: 96
  • Tinker: 33
  • Weaver: 80

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 46
  • Costumers: 18
  • Dancers: 34
  • Drafters: 19
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 31
  • Inlayers: 27
  • Musicians: 90
  • Painters, Art: 15
  • Playwrights: 33
  • Sculptors, Art: 26
  • Wood Carvers: 99
  • Writers: 96

Produce Industries

  • Butter Churners: 110
  • Canners: 80
  • Cheesmakers: 119
  • Ice Merchants: 13
  • Millers: 57
  • Picklers: 47
  • Smokers: 38
  • Stockmakers: 33
  • Tobacconists: 45
  • Tallowmakers: 69

11130 of Noftaf Hjebe Hadfow's population work within a Foundational Occupation.

18065 of Noftaf Hjebe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 595 (2%) are noncontributers.

Points of Interest

POI

History

The the a scythe of Chronomancy, an a scythe imbued with notable amounts of Chronomancy energies was created near Noflu Syaw Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History